7. Later Game Engines
- 1995 - BUILD Engine by Ken Silverman - used in games like
Duke Nukem 3D, Blood and Shadow Warrior. Considerably
more advanced than Doom, because it added the capability
of the player jumping up and down, etc., environment
interaction was enhanced, and objects could cast shadows.
- 1996 - Quake Engine by John Carmack - never before had
anyone seen such beautifully rendered 3D environments.
The first real 3D game.
- 1997 - Quake II Engine - this engine was sold to other
companies for the development of their own games, and
games such as Kingpin, Half-Life have evolved from it. An
advanced 3D engine that produced some of the best
graphics ever. The Engine generated characters in the
game using 3D polygonal models rather than sprites, which
allowed them to have an extremely realistic look.
- 1999 - Quake III's engine has already been used to
develop Team Arena and American McGee's Alice. It uses
OpenGL extensively.
- The future - Doom 3? id Software is currently working on
a new Doom game that will come out sometime in 2002. As
seen from an early demonstration of the graphics
capabilities of this engine, it is sure to revolutionise
the face of 3D gaming forever.
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